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Post by Ringulf on Jan 8, 2010 19:41:27 GMT -5
Ringulf Age: 35 Gender: Male Profession: Ranger Appearance: Ringulf is over 6' tall, powerful and stocky. He has bright piercing blue eyes and a reddish brown long braided mustache with a short but full beard and medium length shaggy hair of the same color. He is dressed in the greens and browns of a ranger with a standard issue dark mottled gray cloak, (Though trimmed personally in brown bear fur. He also wears a metal helmet with long cheek plates and the head of a bear carved upon the brow. Along with his huge Yew longbow and quiver of arrows across his back he carries a more Skandian styled seax that is a bit longer than the standard Ranger issue in a belt sheath on his left hip, Across the small of his back he crosses a pair of one handed, bearded axes, one head toward each hip. A small brown pouch with a pewter buckle on the flap is attached to his belt on the right hip. On his feet he wears rugged leather short boots of his own making, whose tops are also wrapped in brown fur leggings up to his knees. Personality: Surly and gruff when he does speak, Ringulf is rather quiet most of the time, but among friends he can be quite jovial and shows a quick wit and sense of humor by the sparkle in his blue eyes. He is very protective of friends and allies but can sometimes fall into a kind of tortured day dream as he remembers his past. In battle or other danger however he is a furious fighter and a ruthlessly cruel enemy. History: Ringulf is the son of a Skandian raider who captured his mother from Seacliff and later wed her. He was raised in Skandia till he was 10 and when his father was killed by a rival Jarl he and his mother fled to Araluen where she became a servant in the kings kitchen and Ringulf at the time of choosing, became a ranger. He chose to be a ranger despite his size and strength so that he could protect others from suffering his fate. He wears his fathers helmet out of respect and as a reminder of his heritage and fights with his axes as he was taught by the Skandian Wolfship Captain who gave him life. He draws a huge bow and though he is not as stealthy as some of the rangers, he is one of the strongest in battle and is known for his long range accuracy when shooting. Additional Information: Ringulf has learned the art of smithying, leather working, bowery and fetching and has supported himself as he wanders with these trades. He is a loner and a wanderer at present, due to a mysterious event that happened in his past regarding his mentor. He has no horse, no fief or apprentice assigned to him. He is hoping to find These in the near future as his life of loneliness and separation from the other rangers, who care for him but consider him an oddball, has started to take their toll on him. At present he caries the clothes on his back described above, plus a change in his old leather backpack. To the bottom of which is strapped in a roll a leather covered, woolen bedroll. He carries a canvas tool bag, his enormous longbow and quiver of arrows along with his axes and seax Knife, he very rarely ever uses his throwing knife as for distance his bow is his weapon of choice and close up he flourishes both axes at once whitch he can also throw with either hand. He is however well trained with his knifes and can rely on the traditional ranger Knife-work strategies if he needs to. Note:current update as of 7/11, Ringulf has taken on an apprentice by the name of Mylia (See the thread: Rat catcher and the bear), He also has Tandar Polaris's Apprentice : Tory Waterton with him temporarily. He has been made the Ranger of Marshwood Fife and due to a near death experience in which he met his lover Fin, he has overcome many of the mental and emotional demons that kept him wandering and alone. He is fast becoming the respected mentor and a valuable ally to the Ranger corps he should have been all along, as well as renewing his friendship with sometime drinking companion and friend, the legendary Commandant Crowley. As for appearance he has lost the long braided mustache and his beard has grown a bit. He has given his fathers Skandian helmet to Jarl Haakon his Uncle and now dresses a bit more in the Araluen fashion, though his green tunics still sport Skandian trim and he wears a braided leather headband or a brown, tooled leather helm with cheek-plates and oculars. He now rides upon a large chestnut Ranger horse that looks as if it were a cross between the traditional shaggy ponies and a small draft horse. "Chenelot" (Gualican for "Little Oak") is his name and he is well trained if a bit hot tempered in battle, Very much like his master. Note:Current update as of 7/17, For several years Ringulf has been the Ranger of Marshwood. He has seen the fife through many dangers and situations. He is well known to it's people and to the Crown. Ringulf had chosen another apprentice after Mylia received her Silver Leaf. He chose a local boy who grew up here in Marshwood, just up river from the large and rather special Ranger cabin at the base of the point jutting into the harbor of Marshwood. The large timber and stone structure is both Ranger cabin, training and retreat center for the corps and some of the nobility when it suites them. Now he and Djolimar traverse the entirety of the fife as they perform their duties and keep watch over the lands within the borders of this Northeastern fife.
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Post by Ringulf on Jan 13, 2010 21:53:27 GMT -5
AribjornAge: 17 Gender: Male Profession: Knights apprentice Appearance: Aribjorn is a large youth who is just under six foot and muscular, having great strength and endurance. However he is also light on his feet. Despite his endurance he was not made for long distance running, he is however a fast sprinter. He has light brown hair and blue eyes and a well groomed beard and mustache. Aribjorn is dressed in Skandian fashion but his clothing is normally well made and carefully decorated. He wears a pair of gull grey breeches and a blue tunic with silver knot-work trim, a pair of walrus leather boots with a pair of white fur leggings wrapped in strips of dark brown leather. Over his tunic he wears a matching white fur vest with carved walrus tusk ivory toggles and a grey hooded cloak. He carries a leather pack inside which, along with his basic equipment and spare clothing, he has his armor which consists of his chain mail hauberk his metal grieves and bracers and a hornless Scandian helmet. He does not wear these outwardly or show them to anyone. Aribjorn carries a Scandian sword in a baldric that goes from his right shoulder to his left hip. He belts his tunic with a brown tooled leather belt with a matching pouch on his left side and a dagger in a sheath on his right hip that matches his sword. The buckle on the belt and pouch are of pewter and is decorated in Celtic knot-work. He also caries a round shield with a metal rim whose face is covered in blue leather and is emblazoned with what looks like an eight pointed snowflake. Personality: Aribjorn is normally happy and friendly, he loves to joke and smiles allot. He is generous and confident but not cocky. His is well mannered and polite especially to women but is quite competitive in a good spirited way with his male peers. Aribjorn speaks with a Scandian accent but is very careful to pronounce his words so that all can understand him. He reads and writes well but is not particularly studious preferring to get by on his natural abilities rather than hard work. One thing that he is very serious about however is weapons and warfare, his martial abilities are his main focus. History: Aribjorn is the son of a Skandian Jarl who has been sent to castle Araluenn to become a Knights apprentice. he is determined to get through battle-school as he has already had quite a bit of Scandian battle training and is a bit older than the rest of his classmates. The appointment to battle-school was made by his father Haakon Hammerhand but was entirely Aribjorns idea and his dream having heard stories and seen some of Araluen's knights on occasion. His armor and weapons are gifts from his father and his fine clothing (which are modest but well made) are from his mother. The snowflake crest on his shield is in actuality a rune that is supposed to give him protection and invulnerability in battle and was given to him by his instructor, a follower of the old gods and a rather superstitious man. Aribjorn is a fairly accoplished armorer, that is to say that he spent much time in the Armorers shop in an informal apprenticeship as he was so fascinated with the making and using of arms and armor, He also knows a bit of blacksmithing enough to fashion basic items or shoe a horse though he could most likely make a passable axe or mace he does not have the skill as of yet to fashion something as complex as a sword. Ari is also a fair rider after the scandian fashion but these big war horses the Westerners ride are something altogether different to him and will take some getting used to. Additional Information: Arabjorn (whose name means eagle bear or ruling bear in Skandian) is also the nephew to the ranger Ringulf though he has never met him he is aware of him from his parents stories. He has landed on the coast of Caraway fief and with sufficient coin in his pouch, has procured a mount and will ride to Castle Araluen to go before the King Duncan. He bears a letter of introduction sighting the agreement between Jarl Haakon and the king, and plans on delivering this to him during his audience. (Character update: Ari is now enrolled in the Battleschool in marshwood and is a squire to Sir Dietule. He rarely dresses in any Skandian clothing prefering to dress in the clothing and armor that is representative of a battleschool student of Araluen. Ogmund is still "with" him though he lives outside the battleschool in the village of Stoneheath. Ari is smitten with his two best friends Mylia and Torey, who are both Ranger's apprentices. He has been trying very hard to sort out his feelings for them but values both their relationships so much that he has not commited to one over the other yet.) A viewing of his young face supports the family resemblance he shares with his uncle Ringulf.
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Post by Ringulf on Jan 16, 2010 1:45:24 GMT -5
OmensingerAge: 25 Gender: Male Profession: Bard and Scholar Appearance: Omensinger is 5'11" and weighs in at about 185 pounds. He is strong graceful and agile with an athletic build. He has dark hair, blue eyes and at the moment a well groomed mustache and goatee. He is quite handsome and very charismatic. He has several outfits but prefers blues and greys as they bring out the color of his eyes. (important for a performer) His traveling clothes consist of soft form fitting grey breeches, a blue T tunic with silver detail work on the short sleeve cuffs and keyhole neck, over a light grey silk poets shirt that laces up the front and has balloon sleeves cuffed with supple brown leather bracers matching his brown leather sleeveless doublet. This is belted at the waist with a thin leather belt decorated with a silver dragon buckle that holds a belt pouch and scabbards for his weapons. He carries in the scabbards a matched set of a light thin Rapier that is very sharp and extremely well balance and a Gallic parrying dagger called a Main Gauche. (which is literally translated "left hand" from the Gallic tongue) He normally wears a pair of high brown leather riding boots into which a special pocket is sewn on the inside to fit two long thin throwing knives, one in each boot, and he dons a long grey silk and satin hooded cloak that shines like liquid pewter as it moves. In a waterproof, decorated, leather bag strapped across his back he carries a beautiful wooden Celtic harp Personality: Omensinger has a dramatic personality and a dynamic and versatile voice that can be soft and sonorous or bright and resonant as needed. He is a consummate actor and can chameleon his mood and personality to fit the situation. He is very intelligent and always curious. He is well spoken with impeccable diction and has no trace of any accent at all. Though he can mimic other voices and dialects and impersonate a speaker very quickly after listening to them a moment. He has a gift for languages and speaks many fluently including Gallican, Iberian, Tosconian and Scandian. Omensinger tends to act like a bit of a intellectual dandy or a foppish noble but this is mostly a ruse to keep men off balance and off guard while charming the ladies. The latter is perhaps his greatest downfall as he is a avid womanizer, hopeless romantic but deep down inside a chivalrous rogue who gravitates to damsels in distress as quickly as femme fatals. Finally Omensinger is an expert fencer and duelist and has been trained in one of Gallica's foremost fencing academies. His juggling and knife throwing are normally used for entertainment purposes, but are also keen in defense History: Born Douglas Ap Owen to a Celtic Noble, Omensinger (his chosen stage name) watched his father gamble and drink away his inheritance after his mother died of mysterious causes when he was 16 and before all of the money ran out he left his fathers manor took his excellent black hunter Gryphon and went to the court of the Celtic king Swyddned. He used what little money was left after selling as much as he could take from his father's manor to buy an appointment in the courts academy where he studied the arts and languages as well as customs of other countries. He was focused on becoming a diplomat and excelled in his studies without much effort. Becoming somewhat bored with his study he used his spare time to study music and drama and the art of make up and disguise. He used this knowledge at night to amass a considerable sum of money singing, playing and acting in everything from tawdry bars to the royal theater. He also became very good at running scams and getting people to "give" him money. With the extra wealth and increased success he became bored again and found his biggest vice. Unavailable women. The excitement of the challenge was to great a lure for him and he found himself seeking greater and greater thrills. He had been studying fencing since he was a small boy as it was expected of him as a nobles son, and he had continued in the academy but the duels with jealous husbands and boyfriends were starting to come more frequently and as he picked better women he got more skilled lovers to fight., Until finally he chose the wrong woman. She was the married daughter of an earl and her husband was his Fencing master employed at his own battleschool. He was the best swordsman in all of Celtica and would kill him for sure,. and if he didn't the Earl would do it himself. The night before the duel Omensinger was returning to his quarters and was waylaid by two black clad men. He woke to find himself on a ship bound for Gallica, a lump on his head and two letters in his pocket. one was an appointment to a Gallic fencing academy the other was a commission in His Celtic Majesties secret service. with a note from the king that simply read "Gotcha" and was signed simply "Swyddned". Additional Information: Having graduated the Gaulic academy and having returned to Araluen, Omensinger has employed himself as a roving bard. He finds welcoming audiences in most castles manors and fiefs but will also play at a tavern or town square if the opportunity arises. He rides astride his black stallion: Gryphon who is now just reaching his prime. He is never at a loss for female companionship and rarely ever at a loss for money. From time to time he receives notes from darkly clad men or women and off he goes to another part of the country. Its never the same but it's neither is it ever boring!
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Post by Ringulf on Feb 25, 2010 15:52:56 GMT -5
Barron Radnat Falistir RathboneAge: 40 Gender: Male Profession: Barron warrior/priest Appearance: Barron Rathbone is tall and pale having long, dark hair and a mustache with a pointed goatee. His eyes are a piercing dark amber color and his hawk like appearance is accentuated by his long thin hooking nose. He is powerful and athletic without looking too muscular as his frame is lanky. He has long arms and legs and his hands and feet seem rather large. He dresses very opulently and always in dark colors and metallics. The rich fabrics and brocades show his taste for finery. His armor is a deep midnight blue or black with gold trim and is state of the art plate with black chain beneath it. His coat of arms is a black two headed eagle on a gold field. He rides white Percheron warhorses with black dappling. Personality: The Barron is very clever and very refined, He can be the consummate gentleman, yet he is ruthless and barbaric in dealing with his enemies. His bloodthirsty and sadistic nature is governed by a strict code of chivalry and personal honor but is always subject to his twisted personal morals. Power is his only true passion as he has all the wealth he could ever use, He is however a fanatic collector. He looks at all men as rivals to be conquered and all women as trophies to be won and then subjugated. However he will do this according to his own personal chivalric code. History: Radnat Falistir Rathbone was born to a noble family in Araluen His father was a court adviser who fell out of favor due to his political undermining and questionable activities. His mother was an accomplished ex courtesan who's lust for wealth and power drew her to Lord Rathbone. Radnat had completed battleschool when Lord Rathbone finally was arrested and exicuted. Lady Rathbone took her young gifted son to her families holdings in Gallica. He continued his martial training and pursued a military career with his mother's guidance, with her scheming hand behind him he rose through the ranks to power and prestige. His tactical mind was invaluable but his prowess, especially in the lists became legendary. When his mother finally passed he was at her side and witnessed a very painful disturbing passing as she seemed tortured and tormented on her deathbed. As she passed he made an oath to her to follow her into hell itself to rescue her. The very next day he joined a very reclusive and secretive monastic order and was not seen for 3 years. He came out of his seclusion to regain his lands and holdings as a Baron and exert his dark will over much of Gallica. Additional Information:
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Post by Ringulf on Oct 14, 2010 20:03:21 GMT -5
Yule ValkotukaAge: ? Gender: Male Profession: Tinker Appearance: Yule is just under 6 feet tall he is stocky almost portly. He has reddish/auburn hair, beard and mustache with silver streaks, which he braids. He has bright sparkly blue eyes and a ruddy complexion He looks at first glance old due to his hair but when you look at his face it seems that he looks much younger. He is also quite robust physically due to all the exercise he gets in walking. Most of his garments are in the Teutlandian style with Skandian overtones and decoration. He wears a green tunic trimmed in a gold pattern with dark red breeches. He wears short brown boots, which are wrapped at the top in white fur leggings laced with long brown leather strips. Over his tunic he wears a white fur vest with reindeer antler toggles. Over which is worn his long gray, hooded travelers cloak with white fur trim. He tops this outfit with a brown leather stocking cap trimmed in the same white fur and affixed to his hanging point is a pewter bell that tinkles when he walks. He belts his tunic with a carved brown belt fastened by an intricately patterned pewter buckle from Celtica. On the left of his belt he has a brown leather belt pouch. on the right side is a belt frog where he keeps his Musk ox mace and over his left shoulder stretching to his right hip he has a larger tan leather bag that he keeps many items including his canvas roll of tools specific to his trade. He carries a large green canvas sack with brown leather trim decorated in gold filigree work. He uses a strange item as a walking stick it is a spiraled Ivory horn, which he will tell you if asked is from a unicorn and has magical powers of protection but is in reality the horn of a Narwhal; it is topped by a small hammer/pick combination that is shaped like two animal heads back to back. The front is a growling polar bear and the back is a bull walrus with its tusks outstretched to form the pick. He carries a mace whose handle is also made from Ivory but it is that of a walrus and intricately carved. The silver steel head is shaped in the form of four musk oxen formed in a ring with their horns outward as though they were protecting their young. Around his neck is looped a lanyard of some sort of braided leather holding a pouch like sheath of seal fur holding a utility knife. Personality: Yule is very friendly and exceedingly joyful, he jokes, teases and smiles allot, laughs often and is known to burst into song at the drop of a hat. He loves children, is almost magically attuned to animals and is a tremendous flirt with women of all ages. Peddling and crafting seem to be his passion but he also loves to walk (which is very appropriate given his profession) but on his walks he becomes what he calls an "irrepressible observer" He loves to watch and study nature and is quite knowledgeable about his birds and beasts. He also knows much of the flora of Araluen as well. He keeps a life journal in which he scribbles notes and draws picture and sometimes he will capture a particular person animal or scene with his charcoal or silver sticks. When he does quite often he will give these away as gifts. History: Yule Valkotuka emerged in Araluen not too long ago and has become an occasional visitor to all of Araluen. One will never know were or when he will show up or were he is going, for that matter it is not certain if he does himself. He peddles his wares from town to town fife to fife all around the country. He very rarely ever stays at an in though he is known to visit taverns here and there to sit in the common room and share stories, news and gossip as his travels give him a wide range of information from all over. Rather than stay in these establishments he tends to stay with common folk who extend their hospitality, a bed and a meal and is off again. He breaks this pattern now and again when he wants or needs to make something. It is then that he seeks out a craftsman or merchant and finds lodging with them for a short time and uses their workspace to craft. he finds cobblers blacksmiths, tailors and the like and oddly enough wherever he stays something is found afterwards fixed or mended and normally made whole and new. Not much more is known about him except for the fact that he is not originally from Araluen, speaks many different languages though does not seem to have an accent himself and as jolly and lighthearted as he is he is no easy mark for a robber or highwayman as several have found out much to their dismay. Additional Information: Yule walks everywhere he goes and is now wandering in Northern Araluen and enjoying the autumn of which he is very fond.
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Post by Ringulf on Dec 9, 2010 10:44:22 GMT -5
Roath Fellagrim Age: About 15 or 16 Gender: Male Profession: survivalist/Re-allocator of wealth (Urchin) Appearance: Roath is bald as an egg. he has dark greenish brown eyes, no eyebrows but he does have a rather prominent brow ridge. His nose and mouth are small featured and his teeth are yellow and even except for his under-bite which gives him a slightly Bulldog-ish look when he breaths through it which is often. For all of that he is not a bad looking boy when groomed which is not often. He is about 5' 3" small framed but muscular. he is very agile and flexible, can run very quickly for short distances, and has great endurance. His senses are very keen and he has very good night vision. He dresses mostly in rags and old cast off clothing is normally covered with at least a layer of dirt. His only original possession and item he keeps with him always is a tattered threadbare great kilt that he uses as a cloak. It is a plaid made from black blue and green that is shot through with threads of yellow, but is very hard to distinguish unless it is looked at closely for the dirt and wear. Personality: Roath is quiet, suspicious of everything, introverted and grim. He has no friends and as trust is a big issue for him, doesn't make them easily. He does not like himself much, hates his life but is a surviver so is very determined. He is very perceptive and bright, because of the darkness in his own life, surroundings and attitude, he loves and is attracted to beauty, like a dwarf to gold. He collects all kinds of things we would take for granted and is very clever in the ways he finds to use some of them. He also hoards things away in his "special place". He is driven mostly by hunger and actually has a self inflicted code of honor he lives by but most would not understand. He can not read or write but is good at drawing pictures which he can do very well with a high degree of accuracy. He is very good at throwing stones and small rocks showing a great eye hand coordination and accuracy. History: Roath does not know how old he is as he can't remember when he was born. He never knew his parents and was raised in an orphanage until he was about six. He left because he was picked on mercilessly and was constantly fighting. when he started winning those fights due to his furtive nature and quick wits, he was cast out and became a street urchin. He lives entirely by his wits survives by thieving clothes, food, money, items that he can trade or re-sell and he stashes them in one of several of his little warrens he has made for himself around the city. His major hole is an unused space inside the stonework of the stables that adjoin the castle in Araluen. It was once a cistern of some sort that was originally constructed to provide water to the horses of one area in the large stable but formed some sort of crack that never allowed it to hold water so it was plugged up from the top and abandoned. Roath found it when he was picking through the pig stye that the crack came out onto on the outside. He enlarged the hole and made a door of wood covered with a thin slab of stone that matches the stone around it. through the center of which is poked a hole with a piece of rope attached that has a large nondescript knot at each end so he can pull it open or shut from both sides. It is obscured by a bush and the back of the fence and pig trough. It is small and dark having little room to stand but enough to lay down and he has scraped the grout from the sides of some of the stones to alow some bits of light to filter in while not letting in any water. He has also lined the entire floor to a level of about a foot with hay giving him warmth and cushioning to sleep. He has dug out a few small tunnels and niches that adjoin the warren as the walls were constructed of stone and mooter on the outside and filled with an earthy clay-like sand to provide storage for his collection and emergency exits, but they are not made with any real understanding of castle construction so are rather dangerous Additional Information: Roath has a dagger that was once a short sword whose blade was broken. He snapped the tip at a forty five degree angle to serve as a thrusting point. He has a small pick axe he sticks through the back of his belt that has a short haft with a ring in the bottom. He also has a staff about four foot long that is made out of a broken rake handle and has been wrapped on the outside about six inches from each end with leather.
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Post by Ringulf on Jun 17, 2011 12:08:18 GMT -5
-------------------------------------------------------------------------------- Djolimar Badgerbrock Age: 13 Gender: Male Profession: Bayman's son Appearance: Djolimar is a compact boy of average height. He has light brown hair and blue eyes and his tan cheeks have some light freckles. In warm weather, he wears short pants that have wooden buttons on the outer sides and tie strings at the cuff, just below the knee. These are worn under a tunic of sandy natural hue, belted with rope.(a set of special bronze hooks he got from the rigging of a wrecked ship come together to buckle in the front and lets him use a hank of natural three strand rope that is about a quarter inch thick and when layed out is about 20 yards long. when coiled into the eyes of the hooks the belt is about four inches thick around his waist) In warm weather he also rarely wears shoes though he has a special pair of semi enclosed sandals made of canvas and turtle-leather that he uses in the water and around the banks. His poncho-like mantle is a rectangular piece of sailcloth that he pins at his shoulder and he has a hood made of similar material that is a bit newer and sewn on to it with fishing twine by his father. on the water and in bad weather he also uses a broad brimmed hat that serves as a sun shade when working or fishing. In the cooler weather he dons a pair of taller boots that are a bit too big for him and seem to have been repaired so many times it is hard to see the original leather. He wears longer pants and an over tunic with long sleeves which are both made of grayish wool. When it snows or during extremely cold weather he has muskrat fur leggings that he binds with leather thongs. a hat and mittens of the same fur-on-hide is used for hunting and trapping. The natural oils of these pelts make the garments warm and very water repellent. Personality: Djolimar is bright and enthusiastic. He is very well attuned to the water and the wild and is completely at home there. He is bold, sometimes to much so and very confident of his skills. He is not always realistic about how much he does not yet know, so tends to over extend his limitations and this ends up landing him in trouble from time to time. He is an excellent shot with his whipbow and is learning to hunt with a real bow at the hands of his father and mentor, "Fowler". History: Djolimar and his father live in a small Bayman's cabin about halfway between the Port and Westmarsh along the south road in the fife of Marshwood. The cabin sits back from the road nestled into the gentle southern slope that leads down to the marsh at a point where the greenbelt dips it's skirts almost all the way down to the road. His father is a good hunter and marshman and they make a subsistence living from nature as they hunt, fish, trap and trade. Fowler also skins and tans leather and furs and makes interesting items from natures bounty. Fowler Turtleman is not Djolimar's real father, the boy was adopted soon after he was born. His parents and Fowler's own wife were both killed in the same marsh-fire and it seemed the right thing to do for the two to be together. Even though there are no blood bonds between them, they are almost inseparable and the epitome of a loving father and son. Fowler is very proud of Djolimar who he calls DJ most of the time and has taught him almost everything he can about living off the land. The boy still has much to learn but all in good time, Fowler says quite often that, "You must grow into the world, you don't start off with all you need, but you never stop gathering." Additional Information: Djolimar has a fine whipbow he made himself and several quivers of small specially notched arrows that he shoots with it. He carries a thick leaf shaped knife that can chop as well as thrust and has many other clever little items his father has taught him how to make and use. He has a pet otter by the name of "Fetch" that he spends much of his time with and a small homemade boat (a punty) that sails, rows and poles as it takes him all over his watery "stomping grounds". Attachments:
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Post by Ringulf on Aug 8, 2011 12:28:07 GMT -5
Hrohiric "Roary" Isenhelm -------------------------------------------------------------------------------- Age: 30 Gender: Male Profession: Senior Ranger, Solitary Plains Appearance: Roary is a strong six foot, lithe but muscular man with long tawny hair down past his shoulders and bright blue/green eyes. He normally wears muted earth tones preferring to use light browns tans and greens but will also wear a blue tunic from time to time. He wears a short pair of boiled boots and normally wears a set of grieves of reddish brown, these as well as being armor, also protect his legs from the high grass and brush of the plains. A matching set of bracers are buckled on to long brown riding gloves and are adorned as are the grieves, with a stylized horse with an interwoven knotwork design. Over his clothing he wears a hauberk of boiled leather scales. this comes down below his knee and is split up the middle to his waist. It's short sleeves come down just past the elbow. The scales are colored and arranged in a random green and brown and brakes his outline much like his Ranger cloak. He wears a hard leather helm banded in dark steel with cheek plates and scale camail attached to the back. He is gird about with a very broad double buckled belt that is protective and supportive for long hours of riding. Personality: "Roary" is a very good nickname for Hrohiric as he is a very heroic, passionate and impetuous individual His lusty battle cries are a natural overflow as he wades into battle mounted or on foot. he enjoys life with an exuberance that is not just contained to the battlefield. He is very disciplined himself but never assumes that anyone else should be. He is also a charismatic and natural leader. For all of his living life large approach to being a warrior, he is however a very crafty and cunning ranger. His stealth and patience springs from his discipline and he as a result a fine hunter and tracker. Quick to smile and laugh he does not take himself too seriously and has a very good nature, accepting as good as he gives with his comrades. Though he lives by a strict code of honor it is once again more his own ethical decisions than anything he follows publicly. Roary's one true gift is his oneness with animals, especially horses, he has an empathy for their thoughts and behavior that allows him to exercise a skill that comes along rarely in a generation or so called whispering. History: Hrohiric was born the youngest son and child of a prominent Rancher by the name of Lorhirin (normally just shortened to Lorn by the plains-folk) Isenhelm who owns a vast spread on the western side of the plains North of Celtica. His Eldest brother Anborn is a very strong and determined man with a brilliant mind and was educated in the Royal Academy in Araluen. He is destined to succeed his father in the ownership/management of Mearsea, their spread, and already assumes much of the responsibility of its operation. His middle brother Hrothgar is a bull of a many and easily the strongest fighter on the plains. Hroth though enamored of a kind of earthy practicality and good "horse sense" will not be winning any chess matches any time soon, but is stubborn as well as determined and works as hard as he fights. His sister Evenwyn is said to look just like his mother who died carrying him in childbirth. She is caring and graceful a very fair. Her empathy with the people is very much like Roary's to animals, which is why she is a renowned healer. The family was raised in a semi-nomadic lifestyle that centered around the seasons and needs of the grazing livestock. Though they were housed on the homestead of Mearsea (a large hall with many barns stables and bunkhouses) They would all spend time as a family with the many hands and workers on the trail as they put it. this became even more frequent after Roary was born and his mother Hithwyn passed. Roary was fortunate to have been instructed in honor and leadership by his father, cleverness and strategy from his elder brother, warfare and determination by his middle brother, and the social graces and caring from his sister. Additional Information: When Roary came of age and choosing time came it was thought that he would stay on the spread and tend to his duties, but he wanted to get out on his own and see the country. He had impressed a man who he later found out to be the fife's retired ranger and was recommended as a ranger candidate. He was immediately assigned to the Aslavian pony project and served his apprenticeship under the Ranger Stablemaster in Araluen. When A problem developed in his home fife and he was of proper experience he was given the position as interim Ranger of his fife in the Solitary Plains. He Rides a powerful buckskin stallion(a type of breed that Maersea is famous for) named Roan who is as wild and battle-crazed as his owner but who is actually a better ranger than his master. He is very intelligent and well trained showing much more "Horse sense" than Roary most of the time. Roan was a gift from his father when he went away and was trained by Lorn to watch over his beloved youngest son. Roary carries a sword that is as much a badge of his station among his people as it is a mounted weapon and can use it to good affect, though the type is a single handed hacking type weapon better used on horseback. He wears it in a baldric but normally keeps it looped over his saddle horn on the left counterbalancing his quiver looped on the right. He excels in his composite horse bow for speed and accuracy on or off his mount and also carries a long spear when riding. Slung on his back or over the rump of his steed he has a round shield of medium size, otherwise he prefers his Ranger seax and thrower.
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Post by Ringulf on Jan 13, 2012 1:08:34 GMT -5
Strandin Darkwater Ranger of Highcliff Strandin is only just five foot tall but he is very strong. He is proportioned very closed to a square. he has short thick muscular legs, long strong arms with large hands. He is broad shouldered and has a powerful long torso and chest. He is just fifty years of age and has a bit of grey in his short, chestnut hair and grisly beard. In his youth he was one of the finest wrestlers in all of Araluen, at fifty he complains a bit about some aches and pains in his joints but allot of that has to do with the cold damp climate of the Northwestern portion of Araluen. Strandin is a very good woodsman, and he excels at climbing and traversing the arduous terrain that is his highland home. The fife of Highcliff is small and rocky in most parts and he knows just about everyone in it. He enjoys sailing and brisk walks through the fife. He has a ranger pony named "Barrel" who is a shaggy little stallion proportioned much like his master. A bit of a "Jack of All Trades", Strandin is able to be quite self sufficient. There is not very much that he can not do or make when he puts his mind to it. Though a good smith, he really excels at woodwork and leather working. His thick hirsute hide seems not to feel the cold much, but he does tend to overheat quickly and can be seen bare armed and headed, glistening with sweat and steam rising from his head into the cool air. Strandin is somewhat of a loner and has no apprentice. His only true companion is a very old Raven named Cro auk (crow-awk) Who he calls "Croaker". He has a rather antagonistic relationship with the bird and has been seen carrying on heated discussion with it, arguing, swearing and sometimes even laughing hilariously with it. Many of the townsfolk think him a bit daft or at least eccentric but hold their tongues, not knowing if the mystical abilities of a Ranger truly enable he and the bird to converse. Along with his Ranger seax knife (which he keeps on the back of his belt in a right hand draw. He caries a Longseax that is about 22 inches overall and has the head of a raven carved on the pummel. He has a pocket on the front of his scabbard for his throwing dagger but it rarely ever comes out except to clean as in his hands it is next to useless. When he does find the need to throw a blade he throws the smaller seax which he does with great skill and accuracy.(very much like his friend Ringulf) He also carried a long handled axe that he uses as a Multi purpose tool. He can use it as a one or two handed weapon of course as the head is about the size of a throwing or hand axe would be. It is the perfect size for chopping and splitting most wood (though he also has a small carving axe for finer work) But the most helpful aspect of the implement is the fact that it is just the right height to be used as a walking stick/cane. This is most helpful in the bad terrain or ice and snow or when climbing. When not in use, it slides into a tube-like pocket that runs the length of the right side of his quiver. The quiver is rather short, though his long arms and barrel chest give him a great draw with a 34 inch arrow. He chooses to use a short flat bow with a high draw weight and pulls the 24" arrow to a knock point at the end of his bicep, beginning of his triceps, or the center of his chest. This rig is very effective and powerful at short and medium ranges and Strandin would rival his friend Ringulf, who he is very close to of all rangers, if it were not for his lack of experience with his unusual bow. The bow's design came from Rick Greenriver and was made specifically for him by Rick. It is shaped like a Plainsman's bow, but it is much thicker and made of hew, backed with Hickory. It has a higher pull weight than even Ringulf's big longbow, but to the stout strong Strandin it is just perfect. His upper body being so powerful, he can draw a large bow but has always had trouble with one because of his height. Strandin is dressed in the customary woolen ranger garb in shades of greens and browns, but at times he uses a hood that comes down just below the center of his back and chest made of the same material as his ranger cloak. He also wears a leather Jerkin over his heather green tunic. for warmth and protection. Out of earshot many call him the "Mad Dwarf" or simply "The Dwarf", Strandin pretends not to notice and really does not mind as it adds a bit of ominous mystery to his image.
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Post by Ringulf on Jul 15, 2012 8:53:42 GMT -5
Hengist Vendolsson -------------------------------------------------------------------------------- Age: not exactly sure but just passing his prime Gender: Male Profession: Matig of Hallasholm, wandering duelist Appearance: Hengist "Half Troll" is 6' 9" tall heavily muscled but long limbed. he weighs in at around 380 lbs and looks even bigger as most of the time he is dressed fully in armor and furs. He has the scars of a hundred battles all over his body, He has a long reddish beard and mustache and shoulder length reddish hair with a beetling brow adorned by shaggy full eyebrows. He is a bit long in the tooth and does not do much to tame his wild appearance. His normal expression is quiet, passive and withdrawn, but in reality there is little that escapes him. When he puts on his "game face" he thrusts his head forward and down and his armored shoulders come up. His eyes slit and his brows drop. A sneer forms on both sides of his mouth showing a very wolfish row of teeth and flared nostrils and he uses a penetrating stare that is unbreakable should the object of it even want to remain in it for more than a few seconds. Aside from his armor(described below) he wears very little, some brown bearskin garments with a green over tunic, green leg wrappings fastened with reddish brown leather, short boots and a belt with many odd and unmatched pouches. He is elsewhere hirsute and ruddy of complexion, with light blue eyes. Personality: His appearance is manufactured carefully to elicit just the response he normally gets. He can be the worst thing you could ever face, though you would most probably never live to describe it. As a pit fighter, duelist or mercenary, he is almost unmatched. He is at the top of his profession and rarely needs to prove it any longer. Most wise men fear him, most proper women shun him....most. But Hengist is a bit of a quandary too. He is not normally violent or uncontrolled, though when this does happen, it happens very quickly and in a ruthlessly, efficient manner. He has a very strict personal code of honor and lawfulness, but will not hesitate in anything he feels prepared to do. He never backs down, though he may choose his own ground. He never fights unfairly or without honor as he has respect for himself and pride in his skill and reputation. As stated above he is very observant and is situationally aware. This does not mean he is extremely intelligent, but there is much more going on up under the horned metal helm than you would think. He is very well versed in his profession and loves to work with animals especially horses. He also loves children. He will spend time with animals over humans if possible as they see him for what he is without judgment, and children who are not frightened by his appearance find him a very enjoyable playmate. He is not good with numbers or words or complicated strategies but is very discerning when it comes to people. History: Hengist was born on a very stormy night his mother delivered two sons giving her life to do so. The two infants were both so large that not only did they kill their mother during childbirth, their father could not fathom how he would feed and care for them both unless he hitched them to a wagon. He fostered one out to a traveler that was staying in the same hall he was and never saw his other son again. He was not particularly saddened by this as he knew that the two were not even truly his sons. His wife would not admit to who the father truly was. The couple had drifted apart prior to the birth, and Hengist's father looked at her death as a new start and a chance for freedom. He took Hengist and raised him, training him to fight as he had done in his youth and entered him in the pits and arenas from the time he could stand. The boy was always ahead of the rest in size and strength and his father treated him like a prized fighting horse, managed wisely and fed well, healed and rested when needed. Hengist did not disappoint. In his many long years in the ring and even as a mercenary afterwords there had only been one man who ever vanquished him and that man had disappeared after mauling him so badly that it took months for him to recover. When he did recover he became a duelist wandering all over Skandia, Teutland and even more remote parts of the continent. He made a fortune dueling men and claiming their money, lands and goods when they were defeated. His father died on the road and Hengist tried to manage alone , However his lack of business sense eventually left him impoverished. He sold himself into slavery to a Jarl that offered put him back into the fighting circles and he returned to his former condition though he was not free to enjoy it. He became his master's bodyguard When not in competition and rose to power until one night his master dishonored him while in a drunken rage and Hengist killed him thus winning back his freedom. He knew his faults well enough to except the help of a young Skald and jonguler he knew from his master's hall. and together they have become a formidable team. Additional Information: Hengist wears a collection of armor that is rather eclectic. He has gathered it piece by piece from his vanquished opponents. As this is the case, nothing matches anything else, however he keeps each piece according to its significance to him and the difficulty it took to win. As such it is ever changing. He carries a set of matching hammers that are made in the shape of goat's heads, he has a large Gualic pattern welded sword that he can wield with one hand but most would use two. He normally carries a round shield but they come and go quickly as shields are very much expendable in his line of work. He knows how to mend and care for his armor and clothing and knows how to make a shield, but that is the extent of his crafting ability. He has no animals, but as said before, Hengist is very good with them, and good at training them. He trains horses but will not ride anything less than a full sized draft horse, quoting an old phrase that his father used to spout when Hengist asked for a horse of his own, that: "Corpulence or great size is cruel to a riding horse, you may as well let one ride you!" He caries a dagger strapped to his right thigh and a drinking horn which gets allot of use wherever he goes on a rough hempen cord. He also wears a small medallion around his neck of a bear. it's meaning and significance is known only to himself.
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